

To finish the game, players need to max out three terraforming tracks: oxygen, temperature, and the number of oceans. the cost of implementation (playing cards). The designers struck a great balance here with the cost of storing up potential (buying cards) vs. The more money you spend on keeping cards, the less you have to improve the planet and improve your engine. And each card you choose to keep has a very real cost. Even when you pick up your starting hand, the game already introduces one of the main tensions: do you keep a powerful card, even if you don't know whether it will help out your late-game strategy? The card might be great, but that utility could be contingent on other circumstances that you can't predict. Some requirements won't be met until near the end of the game. Many of these cards have requirements that must be met before they can be played. After drawing the cards, players have to spend money to keep them. However, players don't get any of these cards for free.

On top of that, each megacorp has a unique power that influences what strategies the players lean towards.Įach player starts off with ten cards in their hand, and can get four more at the start of every turn.

The cards in a player's hand can have one-time effects, lasting buffs, or repeatable actions. There are a number of standard projects that players can purchase at any time, as well as Milestones ("Achievement Unlocked") they can buy and Awards (inter-player contests) they can sponsor. The projects can range from throwing asteroids at Mars (because that raises the temperature) to introducing dogs to the planet (because dogs). Each player represents a megacorp, and they can sponsor projects (cards from their hand) to help improve the planet's prospects. We are playing in The Future, where megacorporations (which sound cooler than "big ol' corporations" and seem more ethical than "uber corporations") are vying to terraform the red planet. You might have to change your overall strategy in the middle of the game, so you are constantly judging your current strategy versus available alternatives.įirst, let's take a step back and do a quick rundown of the game. The game has a great variety of winning strategies, and it rewards flexibility during play. So what keeps us coming back? The game is extremely replayable.
