
When in control of Jodie’s entity, Aiden, players have a slight different control scheme to accustom themselves with. All in all, while this may not drastically affect the story as a whole, what it does do is enhance the characters development – which is what truly connects the player to the story and makes it their own. Jodie may not come out of a fight flawlessly, and the players reaction time to events may alter the outcomes to follow.

This is not to say that these actions should simply be ignored, but it does eliminate a hard failing or repeat if a move is missed. Unlike Heavy Rain, there are far less quick action sequences and they no longer rely on awkward button presses and combinations instead, when actions are needed during fights or intense situations, the movement ceases briefly to slow motion and allows players to dodge, counter, jump and attack by moving the joystick in the appropriate direction in time. To many, it is considered more an interactive drama than an actual game and there is really no denying that. The game play of Beyond Two Souls certainly has its good and bad aspects. From a tormented childhood to covert operations within the CIA to wanted fugitive, Jodie is an incredible young woman trying to figure out who she is and learn how to actually live the life she has been given. While players may be confused at the start as to what is going on, the non-linear storytelling gives all the necessary information as needed and slowly pieces together Jodie and Aiden’s life, triumphs and failings to create a full, dramatic picture. Although connected to Aiden directly, Jodie has no actual control over his actions, and he tends to do as he pleases be it causing trouble or lending aid though he always employs the role of guardian and protector for Jodie. Her connection to Aiden and the infoworld granted her living nightmares both while sleeping and awake.

In PS3 exclusive Beyond Two Souls, players take on the part of two beings: Jodie and the entity that has been connected to her since birth, Aiden.Īll she ever wanted was to be like other girls, but Jodie has known nothing of normal her entire life.

Quantic Dream, the developers who brought Heavy Rain into existence, have delved into a realm that not only encompasses human emotion and action, but also intertwines that which many do not comprehend or see: the paranormal. What can a life truly defined as? Is it our actions our words or simply how we intertwine our own lives with that of others? There is not an action or reaction done that does not impact who we all become as a person and it is those very dealings that shape us down to our core.
